Towards a Virtual Terroir: Architecture and Games – in Litro Magazine.
A discussion about the significance of architecture in games. In games, architecture is not just backdrop or mise en scene, but a very integral part of the storytelling of games.
Thank you so much to Jeremy P. Bushnell, James Field, and Dan Coxon for inviting me to write about such a very interesting issue!
(Image: Screenshot from Assassin’s Creed: Unity, by Ubisoft)