Towards a Virtual Terroir: Architecture and Games

arcitecture_and_games__architecture_as_time_and_place

Towards a Virtual Terroir: Architecture and Games – in Litro Magazine.

A discussion about the significance of architecture in games. In games, architecture is not just backdrop or mise en scene, but a very integral part of the storytelling of games.

Thank you so much to Jeremy P. Bushnell, James Field, and Dan Coxon for inviting me to write about such a very interesting issue!

(Image: Screenshot from Assassin’s Creed: Unity, by Ubisoft)

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