Interview in Minerva Zimmerman’s Ghosts in the IM

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“I’ve also noticed there’s a very stylistic almost desolation or emptiness in a lot of your work. Like I almost always imagine wide open emptiness in your various settings.”

Writer and blogger Minerva Zimmerman was kind enough to include me in her Ghosts in the IM interview series.

It was great fun to talk with Minerva about writing, fiction, science, language, culture, and much more. Read the rest of the interview here.

Thank you so much, Minerva for a good chat and for including me in the interview series!

Check out the other interviews in the series, with writers Amanda C. Davis and Richard Dansky.

(Image: Une ville vide by the Seine, taken by writer, blogger, and painter Anh Mat)

Five Places For Stories

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“Venice, ancient trade port, city state, tourist trap, and drowning museum. Environmentally and sociologically perhaps as far from Antarctica as it’s possible to get; mild and humid, brimming with people, full of commerce and low on science…”

With the publication of The Apex Book of World SF 3, editor Lavie Tidhar suggested I write a guest blog about five things connected with writing.

I landed on writing about five places that have inspired my stories.

Thank you so much to Lavie for suggesting the list and to Jared at Pornokitsch for hosting the guest blog!

Every Thought, Every Motion

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“She sent him to an island in the Antarctic so small and remote only a handful of intelligence agencies knew about it.”

Every Thought, Every Motion is my story in Cartridge Lit, the only lit mag (so far) dedicated to fiction, poetry, and non-fiction inspired by games!

Thank you so much to editors for letting this story sneak in! Go check out their other awesome stories and poems!

(Image: Bouvet Island, Wikimedia Commons)

The Apex Book of World SF 3 is now out!

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The Apex Book of World SF 3 is out now!

My story Dancing on the Red Planet is included in this new anthology of international science fiction, edited by Lavie Tidhar, along side stories by Karin Tidbeck, Benjaung Sridunkaew, Amal El-Mohtar, and many others.

Many thanks to Lavie Tidhar for including the story and to Ian Sales for publishing the story for the first time in Rocket Science, an anthology of realistic sience fiction, and for nominating it for the British Science Fiction Award in 2012!

Interview with the editor here and a review here.

Towards a Virtual Terroir: Architecture and Games

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Towards a Virtual Terroir: Architecture and Games – in Litro Magazine.

A discussion about the significance of architecture in games. In games, architecture is not just backdrop or mise en scene, but a very integral part of the storytelling of games.

Thank you so much to Jeremy P. Bushnell, James Field, and Dan Coxon for inviting me to write about such a very interesting issue!

(Image: Screenshot from Assassin’s Creed: Unity, by Ubisoft)

The Apex Book of World SF 3

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apex book of world sf 3

The Apex Book of World SF 3 is on the way!

My story Dancing on the Red Planet is included in this new anthology of international science fiction, edited by Lavie Tidhar, along side stories by Karin Tidbeck, Benjaung Sridunkaew, Amal El-Mohtar, and many others.

Many thanks to Lavie Tidhar for including the story and to Ian Sales for publishing the story for the first time in Rocket Science, an anthology of realistic sience fiction, and for nominating it for the British Science Fiction Award in 2012!

An essay on Une Ville Vide

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French writer Pierre Ménard has written a wonderful essay about Une Ville Vide, the French edition of The Empty City:

“J’ai lu le livre de Berit Ellingsen, traduit par François Bon édité par Publie.net, d’une traite, j’étais chez moi, sans électricité et donc sans connexion, l’électricien travaillait sur le transformateur dans mon entrée, je savais que ce livre me plairait, par son titre évocateur, et les quelques extraits que j’avais lu sur Internet. Il m’a touché, et m’a laissérêveur…”

Check also out the beautiful photo of his empty city, Paris, at the bottom of the link.
Thank you so much, Pierre, for writing such a beautiful and personal essay about Une Ville Vide. Merci beaucoup!
(Image: The cover of the ebook and print version of Une Ville Vide, by PublieMonde.)

Mary, Mary, Quite Contrary – in Entropy Magazine

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“A little after I joined my first guild, I met Mary. In game, Mary was a blonde female human, but in real life he was an adult male living somewhere in Britain. We met while doing a group quest, or was it while waiting at a camp for more players to join the group- I don’t remember exactly.”

Mary, Mary, Quite Contrary is a 100% true story from the virtual worlds, now out in the awesome new magazine Entropy, a wild and heady mix of the literary and the avant garde as well as the film, game, and comics-related.

Thank you so much to the editors for listening to my tale of autobiographical fiction and not mind my totally unreliable narrator.

Check out all the cool articles they have up already!

Something tells me I will contribute more to this magazine.

(Image: Barad Gúlaran, Nan Gurth, Angmar.)

Climate change is simple: We do something or we’re screwed [my TEDx video]

Berit Ellingsen:

A great article and talk about what climate change is, why it’s happening, and what the temperature changes will mean.
Via Grist and Dr. David Roberts.

Originally posted on Grist:

Back in April, The Evergreen State College invited me to speak at a TEDx event called “ Hello Climate Change: Rethinking the Unthinkable .” Videos from the event are now online .

My talk was called “Climate change is simple.” I’m proud to say that I used only 17 of my allotted 15 minutes.

I’ve put an annotated version of my slideshow beneath the video, linking to sources and adding thoughts. The only thing I’ll say about the video itself is that I’ve always thought these things would be better with a soundtrack. If anybody out there on the web wants to make a mashup with it, add some good beats, be my guest.

[UPDATE: Hey, someone pumped up the talk with music and visuals, just like I hoped! Go check it out.]

Okay, let’s walk through the slideshow, one or two at a time.

View original 1,750 more words

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